Friday, April 25, 2014

Week 10-11: textures

These last two weeks I've been making diffuse,  normals and emissives for the vehicles and a diffuse and alphas. for the vehicles I used a base metal with a layer of dark grey to wash it down. for the rest I used block colours of grey to highlight details and crevasses with lights being a blue to white gradient. here are the final vehicles in game.


For the rocks I used the new sediment texture Kyle was now using and edited it to bleed nicely into the base of the canyon. Creating the alphas proved to be a real challenge as it wasn't behaving as I intended, ultimately i had to go into Photoshop and tweak each section of transparency until the all worked as intended.
on of the pillars in game.

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